![]() ![]() ![]() As a weapon degenerates, its damage is reduced and it loses accuracy. This trade-off allows for two very different play styles throughout the game.Ī dynamic facet of gameplay is that firearms wear out from use over time. It should be noted that while the player has a 15% increased critical hit chance while using V.A.T.S., weapon degradation per shot is greatly increased, forcing the player to strike a balance between using more ammunition or losing guns more quickly. The player will take 90% reduced damage from enemies during this sequence. will then execute the attack in real-time slow motion, allowing the gory deaths in the game to be shown in great detail. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries. While using V.A.T.S., the otherwise real-time combat is paused. The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game. The gameplay features include real-time combat and first- or third-person perspective, in contrast to the previous games, which were turn-based and isometric. The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level. The maximum level the player can achieve is level 20 (which is to be raised to 30 after purchase of the third add-on installment, along with the ability to continue your game after the main story missions are complete). First Aid and Doctor have been integrated into Medicine, Throwing and Traps have been merged into Explosives, Steal integrated into Sneak, and both Outdoorsman and Gamble have been removed completely. Five skills have been cut out from the game ( Fallout and Fallout 2 had 18 skills). Skills and Perks are similar to those in previous games: the player chooses three Tag skills out of 13 to be the character's specialties. Additionally, several quests inside the Vault are able to influence the player character's relationship with their father. The character receives training weapons (a BB gun) and a Pip-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. These stats determine which kind of person the player character will be. SPECIAL stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Afterward, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character your father's race will also be the same as your own no matter what.Īs a child in the vault, the character receives a book titled You're SPECIAL!, whereupon the player can set the character's seven primary aptitudes. The player decides the character's general appearance using a Gene Projection, conducted by the father before the mother dies. Main character creation occurs as the player experiences the character's childhood. Main articles: Fallout 3 SPECIAL, Fallout 3 perks, Fallout 3 skills Along the way, the Lone Wanderer attempts to survive the threats of the wasteland while battling or aiding factions that all strive to accomplish opposing goals. The player takes the role of the Lone Wanderer, who grew up in Vault 101 and has left to search for their missing father, James. is now referred to as the Capital Wasteland and serves as the game's setting. The game begins in 2277, 200 years after the Great War. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. The residents of Vault 101 enjoy a life free from the constant stress of the outside world. “ For 200 years, Vault 101 has faithfully served the surviving residents of the Capital Wasteland. ![]()
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